Lets continue the talk from 13 hours ago. But first it seems people are still not convinced that Navel Strike and WoWsB are basically the same game. With WoWsB as the newer game, in this case made WG the “CopyCat” but people are actually blaming the devs of Navel Strike for being copycats. I will start the discussion by telling you guys the Game Engines Used.
Game Engine Used by WG:
- World of Tanks: BigWorld Engine
- World of Warships: BigWorld Engine
- World of Tanks Blitz: Dava Engine (a cross platform game engine made by WG and Dava Consulting, and they are still maintaining the Game Engine updates till this day, has higher performance compared to many of the current game engine that supports multi platform games, highly mod friendly)
- World of Warships Blitz: Unity (worse performance compard to Dava Engine, Hard to mod)
Game Engine by Navel Strike: Unity.
Wait. Why Would WG ditch the amazing Dava Engine that took them so long to develop, and instead use a Game engine that has worse performance, and hard to mod? I mean, I don’t really care if it’s hard to mod, but worse performance? I feel like WoWsB has a average fps of 40, crashed quite a lot while I play, while i can easily feel the 60fps, without game crashes or sudden lag even with mods in WoTB.
The fact that WG choose to use Unity, it’s already suspecious enough, but the exactly same engine as Navel Strike?
Well, Here we go. War Thunder, Armored Warfare, they both ripped off WoT, according to your logic. but why is the gaming community not mad about it?
Moreover, If we only talk about MOBILE PLATFORM, it’s apparent that Navel Strike was the earlier game compared to WoWsB, and it’s WG who actually ripped off Navel Strike. I’ll see if you are able to repeat the same sentence with the same face after the following few pictures.
Next, the Game Files. What’s up with the game files? Thanks to Freewheeler, I am able to get my hands on both Navel Strike game files and WoWsB Game files.
File names, File content are EXACTLY the SAME. Even game folder file structure is almost exactly the same.
Senkan Strike: April 2017, Unity Engine.
WoWsB: July 2017, Unity Engine.
But both games have the exact same game files. and even the same name. Hint: Maybe it’s WG.
Oh one more thing. Did WG ever used web.lobi.co, or Line? Do you guys ever heard of these site? you might have heard of Line, but WG definitely never have used it, same with web.lobi.co, then so what are these logo doing in a WG game?
I don’t think WG is that retarded (or maybe they are after all) to go directly copy another game and make it theirs, What i think actually happened is that they asked the devs of Navel Strike to make a WoWsB version of the game. so basically 90% of the elements of Navel Strike remained in WoWsB. But I will have to give WG a 0 out of 100 for not creating their own game by themselves, and ask a company which copied their idea, to create the game. Are WG really that thristy for money to a point where they are tired of creating games, and ask other people to create their ATM for them?
I will close down the WoWsBMods site because it’s simply not worth it anymore. I WILL NOT MAKE ANY MODS FOR WOWSB until they change this whole game.